Post-Jam Update!
Rogue Bugs » Devlog


Changes:
Level Design
- "Lab terrarium" map changes
- Fixed z-fighting issues
Visual
- Changed tonemapper
- Changed color grading
- Minor ui fixes and tweaks
- Added used assets in credits
- Added more readable battle arena bounds
- Added camera lock on battle arenas
- Added remaining enemies indicators on battle arenas
Characters
- Block action removed
- Special action removed (For now)
- Grasshopper character removed (For now)
- Dash no longer recharges in air
- Using dash resets dash recharge timer now
Housefly
- Housefly AI tweaks
- You can parry housefly's projectiles by punching
Sound
- Gameplay music loops now
- Added sounds for spawning characters
- Added sounds for collecting mutagens
Files
index.zip Play in browser
12 days ago
Rogue Bugs
Punch bugs IN THE FACE.
Status | In development |
Authors | forklovee, McMadus |
Genre | Fighting, Platformer |
Tags | 3D, 3D Platformer, Beat 'em up, gamepad, Godot, No AI, Short, Third Person |
More posts
- Future Plans5 days ago
Comments
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Interesting update, especially with the removal of block, special, and the Grasshopper character, but Housefly parrying really makes the combat more interesting. I was still able to create two new skips to be used in the speedrun, and the last one WILL be found.
This update acts as a band-aid after a jam version release. The map is temporary for now, so don't get too attached to it 😅
We started to plan out content for the whole game and when we figure it out, I'll make a new post about it.
nice. just wanted to say pacifist run is functional in theory now as well. all three skips have been found.